Resources
Explore a wide range of valuable resources on GCED to deepen your understanding and enhance your research, advocacy, teaching, and learning.
3,376 Results found
Portugal: Youth Emigration Year of publication: 2014 Corporate author: United Nations (UN) It's becoming more and more difficult to find a job which matches the skills acquired at university for highly educated young Europeans. In Portugal, nearly two in five young people are unemployed. Now many of Portugal’s best and brightest young graduates may be forced to find employment opportunities abroad.
Is every child counted? Status of data for children in the SDGs Year of publication: 2017 Corporate author: United Nations Children's Fund (UNICEF) “Is every child counted”, a recent status report by UNICEF, shows that sufficient data are available for less than half of child-related SDG indicators. Many indicators, such as those on poverty and violence, are not comparable across countries, and are either too limited or of poor quality, leaving governments without the information they need to accurately address challenges facing millions of children, or to track progress towards achieving the Goals. Data are also very limited on the situation of the most disadvantaged populations within each country. Better disaggregated data on these populations is necessary. The report also identifies priorities for enhancing the collection, analysis and use of data for children.
Is every child counted? Summary of the status of data for children in the SDGs Year of publication: 2017 Corporate author: United Nations Children's Fund (UNICEF) “Is every child counted”, a recent status report by UNICEF, shows that sufficient data are available for less than half of child-related SDG indicators. Many indicators, such as those on poverty and violence, are not comparable across countries, and are either too limited or of poor quality, leaving governments without the information they need to accurately address challenges facing millions of children, or to track progress towards achieving the Goals. Data are also very limited on the situation of the most disadvantaged populations within each country. Better disaggregated data on these populations is necessary. The report also identifies priorities for enhancing the collection, analysis and use of data for children.
2030 SDGs GAME Year of publication: 2016 Corporate author: Imacocollabo The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030. Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan, earning extensive media coverage and reaching over 12,000 participants last year. 2030 SDGs Game events are held in corporate, governmental, educational, and community settings, and now has over 100 trained facilitators in a rapidly growing community within Japan. Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas. The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel ‘worlds’ operating at the same time.) Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 90 minutes, and generally works best in a 2 ½ hour time frame. 