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Pour que la nature vive Год публикации: 2020 Автор: Enky Wave Организация-автор: National Museum of Natural History | Création Collective Face à l’effondrement environnemental croissant, les scientifiques du Muséum National d'Histoire Naturelle prennent la parole pour alerter. Pour que nature vive a pour thème central la nature : mieux la connaître pour mieux la préserver. Dans chaque épisode de 30 minutes, une chercheuse ou un chercheur partage ses connaissances et solutions, pour mieux comprendre le vivant et le monde qui nous entoure.  Solidarité Internationale 2024: Les grandes étapes à venir Год публикации: 2023 Организация-автор: Focus 2030 2024  : fin du multilatéralisme ou renouveau ? Les Objectifs de développement durable en suspens. L’année à venir sera l’occasion de mobiliser de manière régulière la communauté internationale autour de nombreux sommets internationaux et rencontres dont les résultats seront susceptibles de changer la face du monde.  2024: End of Multilateralism or Renewal? Sustainable Development Goals in Limbo.  The upcoming year will provide a regular platform for mobilizing the international community through numerous international summits and meetings, the outcomes of which have the potential to reshape the world.  Charte durabilité pendant la présidence belge UE2024 Год публикации: 2023 Организация-автор: Présidence belge du Conseil de l’UE La Belgique attache une grande importance à la durabilité et a donc élaboré une charte durabilité pour la Présidence UE2024. En outre, la Belgique souhaite se concentrer sur les tâches essentielles d'une présidence tournante et opte donc délibérément pour la sobriété. Cette charte traduit l’engagement des entités fédérales et fédérées impliquées dans la Présidence UE2024 à œuvrer pour une organisation la plus durable possible de leurs événements Sustanibility has a great importance for Belgium and so, it greated a  sustainibility charter for Presidency EU2024. Moreover, Belgium wish to concetrate on essential tasks a rotating presidency and therefore deliberately opts for sobriety. This Charter reflects the commitment of federal and  federated entities involved in Presidency EU2024 to work for an organisation as sustainable as possible during their events.  Being and Knowing: Teaching Profile for Sustainable Development and Global Citizenship Год публикации: 2023 Организация-автор: InteRed Document of a pedagogical nature that describes the characteristics of the teaching profile necessary to educate in Sustainable Development and Global Citizenship. Identify what skills are necessary to carry out transformative education that responds to global challenges as proposed by social movements, NGOs and civil society. This publication is the result of collaborative work carried out during the years 2022 and 2023 by a Movement 4.7 team formed for this purpose.  Ser y Saber: Perfil docente para el Desarrollo Sostenible y la Ciudadanía Global Год публикации: 2023 Организация-автор: InteRed Documento de carácter pedagógico que describe qué características tiene el perfil docente necesario para educar en el Desarrollo Sostenible y la Ciudadanía Global. Identifica qué competencias necesarias para llevar a cabo una educación transformadora que dé respuesta a los retos globales conforme proponen movimientos sociales, ONG y sociedad civil. Esta publicación es el resultado de un trabajo colaborativo realizado durante los años 2022 y 2023 por un equipo del Movimiento 4.7 conformado con ese fin.  The Comparison of Environmental Information Disclosure System among China, Japan and the United States from the Perspective of Public Participation Год публикации: 2018 Автор: Yu Guanghui | Yang Qiuju | Huang Peng | Liao Yaqin | Tian Qianjin This paper compares the publication of environment information in China, Japan and the U.S., and provides suggestions on promoting public participation in environmental issues in China. Artificial intelligence in education: challenges and opportunities for sustainable development Год публикации: 2019 Автор: Pedró, Francesc | Subosa, Miguel | Rivas, Axel | Valverde, Paula Artificial Intelligence is a booming technological domain capable of altering every aspect of our social interactions. Ineducation, AI has begun producing new teaching and learning solutions that are now undergoing testing in differentcontexts. This working paper, written for education policymakers, anticipates the extent to which AI affects the education sector to allow for informed and appropriate policy responses. This paper gathers examples of the introduction of AI in education worldwide, particularly in developing countries, discussions in the context of the 2019 Mobile Learning Week and beyond, as part of the multiple ways to accomplish Sustainable Development Goal 4, which strives for equitable, quality education for all. First, this paper analyses how AI can be used to improve learning outcomes, presenting examples of how AI technology can help education systems use data to improve educational equity and quality in the developing world. Next, thepaper explores the different means by which governments and educational institutions are rethinking and reworking educational programmes to prepare learners for the increasing presence of AI in all aspects of human activity. Thepaper then addresses the challenges and policy implications that should be part of the global and local conversations regarding the possibilities and risks of introducing AI in education and preparing students for an AI-powered context. Finally, this paper reflects on future directions for AI in education, ending with an open invitation to create new discussions around the uses, possibilities and risks of AI in education for sustainable development.  Bridge Zambia Project Report Год публикации: 2019 Организация-автор: Korean National Commission for UNESCO | Zambia National Commission for UNESCO The Bridge Zambia Project (the Project) has been implemented jointly between the Korean National Commission for UNESCO (KNCU) and its partners in Zambia since October 2010. In March 2019, KNCU’s involvement in the Project will come to an end and Zambia will take over full responsibility for the Project as it goes forward. The Project has supported grassroots activities through the establishment of a Community Learning Centre (CLC), which acts as a hub of community-led development activities in non-formal education. The Project has mobilized and empowered communities and local leadership to take charge of non-formal education programmes with the aim of assisting Zambia to attain UNESCO’s Education for All goals and UN Sustainable Development Goal 4 (SDG 4), concerning education quality. A Review of Education for Sustainable Development and Global Citizenship Education in Teacher Education Год публикации: 2017 Автор: Douglas Bourn, Frances Hunt, Phil Bamber Организация-автор: University College London. Institute of Education This paper has been produced to inform UNESCO in its preparation for the 2017 Global Education Monitoring Report (GEM) Report. Its purpose is to examine the current preparation of teachers in Education for Sustainable Development (ESD) and Global Citizenship Education (GCED) as outlined in the Sustainable Development Goal (SDG) target 4.7.The literature for this study is based on looking not only at material that makes direct reference to ESD and GCED, but also broader themes that have a potential bearing on these areas such as a sense of global, social and environmental responsibility and a commitment to social justice.In this paper teacher education includes the initial and in-service continuing professional development (CPD) of teachers. 2030 SDGs GAME Год публикации: 2016 Организация-автор: Imacocollabo  The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030. Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan, earning extensive media coverage and reaching over 12,000 participants last year. 2030 SDGs Game events are held in corporate, governmental, educational, and community settings, and now has over 100 trained facilitators in a rapidly growing community within Japan. Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas. The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel ‘worlds’ operating at the same time.) Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 90 minutes, and generally works best in a 2 ½ hour time frame.