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2030 SDGs GAME 出版年份: 2016 机构作者: Imacocollabo The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030. Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan, earning extensive media coverage and reaching over 12,000 participants last year. 2030 SDGs Game events are held in corporate, governmental, educational, and community settings, and now has over 100 trained facilitators in a rapidly growing community within Japan. Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas. The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel ‘worlds’ operating at the same time.) Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 90 minutes, and generally works best in a 2 ½ hour time frame.
UNESCO-SADC: Cooperation 2019 出版年份: 2020 机构作者: UNESCO Harare UNESCO and SADC have a long standing history that culminated in the signing of a Memorandum of Understanding (MOU) in 1996. In 2017, UNESCO and SADC developed a Joint Programme of Action (JPA) which identifies concrete area of cooperation. These include education; technical and vocational education and training (TVET); youth; HIV and health education; science, technology and innovation (STI); water security, renewable energy and disaster risk management; culture; communication and information (including media for SDGs); and data for development.The purpose of this magazine is to highlight UNESCO’ work to improve education quality in the southern Africa region in partnership with SADC.
풀무원재단 지구시민교육 가이드북 出版年份: 2022 机构作者: 풀무원재단 사무국 이 가이드북은 인류의 갈등과 공동의 문제를 지혜롭게 해결하고 지속가능한 삶으로 나아갈 수 있는 지구시민의 자질을 길러줄 세계시민교육을 위한 안내서 입니다. 