Analysis (Didactic) of a Historical Video Game: Democracy and Citizenship Education in Civilization VI (Revue de recherches en littรฉratie mรฉdiatique multimodale; no. 9)
- ์ ์
- Vincent Boutonnet
- ISBN
- ISSN 2368-9242
- ํํ์ฌํญ
- p. 1-27
- ์๋ ์ธ์ด
- ํ๋์ค์ด
- ๋ฐํ ์ฐ๋
- 2019
- ์๋ฃ ์ ํ
- ์ฐ๊ตฌ ๋ณด๊ณ ์ / ํ์ ๋ ผ๋ฌธ
- ๊ต์ก ๋จ๊ณ
- ์ค๋ฑ๊ต์ก๋นํ์๊ต์ก
- ์ง์ญ
- ์ ๋ฝ ๋ฐ ๋ถ๋ฏธ ์ง์ญ
- ์ถํ์ง์ญ
- Montrรฉal
Civilization VI, published in 2016, is a turn-based strategy game allowing the player to go through historical eras by leading a civilisation toward cultural, economic, military or technological sophistication. This new entry introduces a civic tree presenting new gameplay with government systems and civics policies. This research is descriptive and aims at a formal analysis of the gameplay. We examine the various components and the principles of design as well as the conceptual and civics limits of such a game. We believe this game is an opportunity to analyse and talk about these limits with pupils to foster critical thinking about democracy and citizenship.

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