Analysis (Didactic) of a Historical Video Game: Democracy and Citizenship Education in Civilization VI (Revue de recherches en littératie médiatique multimodale; no. 9)
- Author
- Vincent Boutonnet
- Corporate Author
- Groupe de recherche en littératie médiatique multimodale
- ISBN
- ISSN 2368-9242
- Collation
- p. 1-27
- Resource Language
- French
- Year of publication
- 2019
- Topic
- Civic / Citizenship / DemocracyGlobalisation and social justice / International understandingOthers
- Resource Type
- Research papers / journal articles
- Level of education
- Secondary educationNon-formal education
- Region
- Europe and North America
- Place of publication
- Montréal
Civilization VI, published in 2016, is a turn-based strategy game allowing the player to go through historical eras by leading a civilisation toward cultural, economic, military or technological sophistication. This new entry introduces a civic tree presenting new gameplay with government systems and civics policies. This research is descriptive and aims at a formal analysis of the gameplay. We examine the various components and the principles of design as well as the conceptual and civics limits of such a game. We believe this game is an opportunity to analyse and talk about these limits with pupils to foster critical thinking about democracy and citizenship.

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